News Patch Notes

V6.31 Patch Notes | Pump Shotgun, Team Rumble LTM & More

Epic Games have just released the V6.31 patch notes which features the new Pump Shotgun variants, Team Rumble LTM and more. Here are the official patch notes:


Team Rumble LTM (Battle Royale)
Are you ready to Rumble? Be the first team to eliminate 100 enemies to earn a Victory Royale in this Limited Time Mode.


Epic & Legendary Pump Shotgun (Battle Royale)
Discover new rarities for the Pump Shotgun and burst down enemies with these powerful new rarities.

GENERAL

SOCIAL

Bug Fixes

  • Fixed an issue where controller input would become unresponsive when trying to send a whisper to a friend.
  • Fixed a crash on PS4 that happened when attempting to manually leave a party while in the process of joining another party.

KNOWN ISSUES

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

BATTLE ROYALE

LIMITED TIME MODE: TEAM RUMBLE

Summary
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!

Mode Details

  • Two teams of 20 players.
  • Players will respawn after 5 seconds when eliminated, keeping their inventory.
  • Eliminated players spawn a random type of ammo upon elimination, as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials.
  • Only Uncommon weapons (or better) are available.
  • The first team to 100 eliminations wins.

WEAPONS + ITEMS

  • New Epic and Legendary Pump Shotgun
    • 105 / 110 maximum damage
    • Available from floor loot, chests, Supply Drops, and Vending Machines.
  • Shotguns will now always apply at least 3 pellets worth of damage if only 1-2 pellets hit the target.
    • NOTE: Bonus pellets can never be critical hits.
  • Pump Shotgun maximum damage and fall-off changes.
    • Pump Shotgun maximum damage increased from 80 / 85  to 95 / 100
      • Pump shotguns will do higher damage in shorter range buckets but damage falls off quicker. This means you’ll do more damage to closer targets but less damage to farther targets.
  • Added Stink Bombs to Supply Drops
  • Removed Double Barrel Shotguns from floor loot
  • Mounted Turret
    • Adjusted Mounted Turret collision to make it easier to land shots against anyone occupying it.
    • Removed the ability to repair the Mounted Turret
    • Fixed players being able to clip into turret barrels and get stuck.
    • Supply drops will automatically open if landing on a Mounted Turret
    • Drop rate reduced from 1.719% to 0.915%

Bug Fixes

  • The Mounted Turret can no longer fire through its own floor.
  • Fixed an issue with players not having an audio cue while gliding after respawning.
  • Fixed an issue with Chiller effects not applying properly to players’ feet.

GAMEPLAY

  • Reduced the in-air speed when using the Glider Redeploy feature in supported game modes.
  • Added functionality that allows the placement of map markers in the world without needing to go into the fullscreen map.
    • You’ll be able to look at a position in the world and use the “Place Marker” keybind to place a map marker. This command will only be available by default while in Combat Mode.
    • This command is defaulted to Left on the D-pad for controllers and the Middle Mouse button for PC and Mac.
    • For Mobile players, this command will be bound to an optional button in the HUD Layout Tool.
  • Added the ability to pick up and throw back Dynamite with a lit fuse.
    • To throw the Dynamite with a lit fuse, get near it and use the interact key.

Bug Fixes

  • Increased the Dynamite explosion height against players from 192 units to 300 units.
    • This was done to prevent players from being able to jump over the explosion area on flat ground without taking damage.

EVENTS

  • New Tournament: Alchemist Pop-Up Cup
    • Pop-Up Cups are tournaments testing temporary, Limited Time Modes. Alchemist will continue our testing of several gameplay adjustments and may differ day to day.
    • Initial Mode Settings:
      • A material cap of 500 Wood, 500 Stone, 500 Metal
      • Harvesting Rate Increased by 40%
      • +50 Health on Eliminations
      • Storm Surge
        • If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
          • Circle 1: 60 Players Remaining
          • Circle 2: 44 Players Remaining
          • Circle 3: 30 Players Remaining
          • Circle 4: 20 Players Remaining
          • Circle 5: 16 Players Remaining
          • Circle 6: 14 Players Remaining
          • Circle 7: 12 Players Remaining
          • Circle 8: 6 Players Remaining
          • Circle 9: 2 Players Remaining
          • Your highest score or pin during any event session will now be displayed on the tournament poster in the Events tab.
          • Pins will now reflect tournament colors on the Event Details screen.

Bug Fixes

  • Fixed an issue where players would receive points during warmup island which would be later removed.

PERFORMANCE

  • Improvements to level streaming performance on Xbox One and Switch (improving building load times during skydiving)

AUDIO

  • Player in-air falling audio cue volume has been increased.
  • The Mounted Turret overheat audio loop volume has been reduced.

Bug Fixes

  • Fixed an issue where the Glider in-air audio cue wouldn’t play for players who glide in after respawning.

SOCIAL

Bug Fixes

  • Fixed a crash on Nintendo Switch that occasionally occurred when logging in for the first time.

ART + ANIMATION

Bug Fixes

  • Fixed an issue where player nameplates disappear after scrubbing a replay.

MOBILE

  • Map Marker button added to the HUD Layout Tool
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